Sounds of King City Part 2 - Ander's Theme/World Map 1
8/15/2009 11:48:00 PM | By Rene - 0 comments

What's the point? Maybe I'll find out if I just keep moving.
-Ander


Using the idea of 'leitmotif' to represent our characters through music, we've managed to create an extensive soundtrack featuring various arrangements on numerous themes. This allows us to help the player experience an environment, such as exploring King City from the World Map, in two very different ways! For example, early in the game, we introduce King City through a World Map Arrangement of Ander's Theme. Later, as the player begins to move between districts and the conflicts and characters evolve, we introduce a World Map Arrangement of Visha's Theme, which is more reflective and vast in nature and tone.

Both themes portray a larger King City but the individual flavours of each character will hopefully help the player to experience King City in different ways as they progress through the game.

Bijoux Red OST Preview
Red Fox Underneath the Blazing Sun (Ander's Theme) - World Map Arrangement


Rene Shible
Director - Bijoux Red

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Sounds of King City Part 1 - Hidden From The Sun
7/27/2009 08:34:00 PM | By Rene - 1 comments

Even the broadest reach of blinding sunlight fails to penetrate the deepest recesses of King City's shady past. And yet here we are; nothing more than silly, bored people, without a past.
-Bella Strange


Whenever I begin writing a track for Bijoux Red, I often start with what I call a simple 'Guitar Sketch'. This helps me to envision the structure of the song, and to imagine what sort of accompaniment I'd like to hear.

I don't always do this when writing music, but something about the exotic King City made me want to try to write as much of the music as I could on guitar first. There's something about that acoustic flavour illustrating this world that I'm really hoping to convey!

Attached underneath, I've included both the 'Sketchbook' version and the 'Original Soundtrack' version of a song introduced early in the first episode called 'Hidden From The Sun' - just to sort of emphasize the benefits of this working method.

Music Sketchbook
Beneath the World, Hidden from the Sun - Underground Theme


Bijoux Red OST Preview
Hidden From The Sun - Beldan Woods Arrangement


Rene Shible
Director - Bijoux Red

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Sprite Works - Sabina
7/21/2009 12:23:00 AM | By Rene - 4 comments

You say you want me to stop 'itting you? Ze nerve! You are a man, oui? Start acting like one!
-Sabina du Mer
















Rene Shible
Director - Bijoux Red

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Managing Your Units! Part 2 - The Unit Profile
7/01/2009 05:28:00 AM | By Rene - 1 comments

In King City, Gangsters live by a code called the Law of Dogs. Though the decrees of this criminal covenant are few and brief, they justly define the character and conflict of the Gang War that has engulfed the city.

Of these Laws, the fourth is considered by some to be the most important one, and the Law that will prove the true worth of a soul in King City. That Law is read as such - PROTECT YOUR OWN - and is a reminder to Gangsters to be true to their allies.




In King City, understanding your units and their capabilities is the key to staying alive. By visiting a unit's profile, you can view their stats and outfit them for combat!




From inside the Unit Profile, you will be able to access the Command List. Each unit learns their own commands, which can be equipped for use in combat. Be mindful however of the Power and SP Cost of these commands! Units will exhaust quickly in combat if their commands are too draining!




Given the opportunity, allow your units to rest regularly by accessing Rest from the Profile Window. This will allow them to restore their strength and morale. Units can also spend their Experience Points while resting, allowing them to become stronger!




Units can spend Experience Points to raise their attributes. Depending on which attributes you choose to raise, your units may learn new commands!




As expected, any new commands can be equipped from the Command List after a unit has learned it. If you take the time to get to know your units, and to experiment with their attributes, then combat will be a breeze!


Rene Shible
Director - Bijoux Red

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Managing Your Units! Part 1 - The Units Window
6/28/2009 10:54:00 PM | By Rene - 0 comments

The forgotten gangster world of King City, located ominously along the great Inveighlannes sea, is yours to explore in Bijoux Red! Beware, however, on embarking on this adventure alone! Word is that no one can survive King City without a Gang to back them up... so you'd better move quickly and find a Gang that will take you!



Once you join a gang, you can start managing your units and preparing them for battle! From the World Map, hitting the Units icon on the Command Menu opens the Units Window.




Opening the Units Window will show you all of the units currently fighting for your Gang! As long as you have these guys, you'll be safe... probably.




Double-click, or 'Inspect', a unit to view their Unit Profile. Visha's looking pretty good. Bosses, and other unique units, like Visha and Ander, tend to be stronger than the common Gangster!




Having a hard time defending your territory? Every turn, new units will appear in the Recruit Window! Don't hesitate to build your ranks!




But be mindful of your numbers. There is only a limited amount of room in each Gang! If you have too many units, you may not be able to recruit new ones!




Retire units that you no longer need and make room for the ones you want. Or increase your Gang Rank to raise the total amount of units you can recruit!




Maintaining a wide variety of skilled units is the backbone of a strong Gang. Treat them well and maybe you'll have a chance at staying alive in King City!


Rene Shible
Director - Bijoux Red

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Previous Post
ARC Combat! Part 2 - Crash Attacks
Playable Demo - ARC Combat Tutorial
Sounds of King City Part 2 - Ander's Theme/World M...
Sounds of King City Part 1 - Hidden From The Sun
Sprite Works - Sabina
ARC Combat! Part 1 - ARC Combat Basics
WIP Character Design #1 - Coyote
Managing Your Units! Part 2 - The Unit Profile
Cipher Guild and the New Illustration Style
Managing Your Units! Part 1 - The Units Window

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